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・ Heroes of Cosplay
・ Heroes of Earth
・ Heroes of Fort Worth
・ Heroes of Fringe
・ Heroes of Gaia
・ Heroes of History
・ Heroes of Horror
・ Heroes of Jin Yong
・ Heroes of Kalevala
・ Heroes of Lallor
・ Heroes of Mana
・ Heroes of Might and Magic
・ Heroes of Might and Magic (Game Boy Color)
・ Heroes of Might and Magic II
・ Heroes of Might and Magic III
Heroes of Might and Magic IV
・ Heroes of Might and Magic IV (card game)
・ Heroes of Might and Magic Online
・ Heroes of Might and Magic V
・ Heroes of Newerth
・ Heroes of Olympus (role-playing game)
・ Heroes of Our Time
・ Heroes of Ruin
・ Heroes of Shaolin
・ Heroes of Shipka
・ Heroes of Sontar
・ Heroes of Sports Year (Ukraine)
・ Heroes of Sui and Tang Dynasties 1 & 2
・ Heroes of Sui and Tang Dynasties 3 & 4
・ Heroes of the Alamo


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Heroes of Might and Magic IV : ウィキペディア英語版
Heroes of Might and Magic IV

''Heroes of Might and Magic IV'' is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. A Macintosh port was subsequently developed by Contraband Entertainment and released by the 3DO Company. The fourth installment of the popular ''Heroes of Might and Magic'' franchise, it is the sequel to ''Heroes of Might and Magic III'', and was the last to be developed by New World Computing.
== Gameplay ==

''Heroes of Might and Magic IV'' introduced a number of major changes to the series.
Unlike previous games, where they had little active role in combat, heroes became present on the battlefield with their troops. It is possible to have armies with more than one hero, or with no heroes at all, although armies without a hero are incapable of performing certain tasks, such as capturing enemy towns or structures. Both the adventure and combat maps were converted to fixed-view isometric 3D display. The traditional hexagon-based battle grid was converted into a much higher-resolution square-based grid, making it easier to feature units of different sizes. Non-hero spellcasting units were given proper spell selections. Retaliation was allowed simultaneously with the attack, and ranged units were given the capability to retaliate against ranged attacks. Each individual troop unit was given its own movement allowance on the adventure map, with units possessing the ability to split off independently of the main army; however, the troops can no longer be "shuttled" from hero to hero to move an army large distances in a single turn. Logistics were restricted by eliminating or weakening travel spells. This, in turn, was partially compensated for by the elimination of the need to revisit resource-producing structures each week, and the introduction of caravans, which can quickly and safely transport heroes and remotely recruit troops from external dwellings.
The skill system also underwent a significant overhaul, and all Heroes of a given class start out with the same skills. The player has significantly more control over the development of the Hero than in previous games in the series, and Heroes "evolve" into over 40 different specialized classes. A Hero can select up to five of the nine available primary skills, and each primary skill makes available three secondary skills. Each of these 36 skills have five levels of progression as opposed to the three levels in the previous games. A small number of these skills are shared with earlier games, and some of the new skills can dramatically affect strategy (e.g., a Hero with Grandmaster Stealth is invisible to all non-allied units). Troop units may no longer be upgraded, and there are four recruitable ranks of units, down from seven. Each rank has two dwellings that can be built, but beyond the first rank, building one dwelling precludes the other. The creature dwellings themselves accumulate new creatures every day, as opposed to the start of each new week.〔Harukaba. "(''Heroes of Might and Magic IV'' → Overview )." 12 May 2005. ''(Celestial Heavens )''. Last accessed on 21 January 2006.〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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